Internal Processors
Processors that can be reimplemented in pure Rust, eliminating external tool dependencies. Internal processors are faster (no subprocess overhead), require no installation, and work on any platform with rsconstruct.
The naming convention is to prefix with i (for internal), e.g., ipdfunite replaces pdfunite.
Both the original and internal variants coexist — users choose which to use.
Implemented
ipdfunite
Replaces: pdfunite (external pdfunite binary from poppler-utils)
Merges PDFs from subdirectories into course bundles using lopdf in-process.
Same config as pdfunite minus the pdfunite_bin field. Batch-capable.
Crate: lopdf
Candidates
ijq / ijsonlint — JSON validation
Replaces: jq (checks JSON parses) and jsonlint (Python JSON linter)
Both tools ultimately just validate that files are well-formed JSON.
serde_json is already a dependency — parse each file and report errors.
Crate: serde_json (already in deps)
Complexity: Low — parse file, report error with line/column
iyamllint — YAML validation
Replaces: yamllint (Python YAML linter)
Validate that YAML files parse correctly. yamllint also checks style rules
(line length, indentation, etc.) which would need to be reimplemented if desired,
but basic validity checking is trivial.
Crate: serde_yaml
Complexity: Low for validation only, medium if style rules are needed
itaplo — TOML validation
Replaces: taplo (TOML formatter/linter)
Validate that TOML files parse correctly. The toml crate is already a dependency.
taplo also reformats — a pure validation-only internal processor covers the common case.
Crate: toml (already in deps)
Complexity: Low
ijson_schema — JSON Schema validation
Replaces: json_schema (Python jsonschema)
Validate JSON files against JSON Schema definitions. The jsonschema Rust crate
supports JSON Schema draft 2020-12, draft 7, and draft 4.
Crate: jsonschema
Complexity: Medium — need to load schema files and validate against them
imarkdown2html — Markdown to HTML
Replaces: markdown2html (external markdown CLI)
Convert Markdown files to HTML. pulldown-cmark is a fast, CommonMark-compliant
Markdown parser written in Rust.
Crate: pulldown-cmark
Complexity: Low — parse and render to HTML string, write to output file
iyamlschema — YAML Schema Validation
Validates YAML files against JSON schemas referenced by $schema URLs.
Fetches and caches schemas via the webcache, validates data against the schema
(including remote $ref resolution), and checks property ordering.
Crate: jsonschema, ureq, serde_yml
Complexity: Medium — HTTP fetching, schema compilation, recursive ordering checks
yaml2json — YAML to JSON Conversion
Convert YAML files to pretty-printed JSON.
Crate: serde_yml, serde_json
Complexity: Low — parse YAML, serialize as JSON
isass — Sass/SCSS to CSS
Replaces: sass (Dart Sass CLI)
Compile Sass/SCSS files to CSS. The grass crate is a pure-Rust Sass compiler
with good compatibility.
Crate: grass
Complexity: Low — compile input file, write CSS output
Not Suitable for Internal Implementation
These processors wrap tools with complex, evolving behavior that would be impractical to reimplement:
- ruff, pylint, mypy, pyrefly — Python linters/type checkers with deep language understanding
- eslint, jshint, stylelint — JavaScript/CSS linters with plugin ecosystems
- clippy, cargo — Rust toolchain components
- marp — Presentation framework (spawns Chromium)
- sphinx, mdbook, jekyll — Full documentation/site generators
- shellcheck — Shell script analyzer with extensive rule set
- aspell — Spell checker with language dictionaries
- chromium, libreoffice, drawio — GUI applications used for rendering
- protobuf — Protocol buffer compiler
- pdflatex — LaTeX to PDF (entire TeX distribution)
Binary Plugin System
As of now, rsconstruct does not have a binary plugin system. This section documents the approach for future consideration.
Rust applications can dynamically load plugins written in Rust via dlopen/dlsym on shared libraries (.so on Linux, .dylib on macOS, .dll on Windows). The plugin compiles as a cdylib crate, exports extern "C" functions, and the host loads them at runtime using a crate like libloading.
The main constraint is that Rust has no stable ABI. You cannot use Rust traits, generics, or standard library types across the dynamic library boundary. The plugin interface must be C-compatible: extern "C" functions returning opaque pointers, with a vtable or function-pointer struct defining the plugin API.
Crates like abi_stable attempt to provide a stable ABI layer for Rust-to-Rust dynamic loading, but they add significant complexity.
The current Lua plugin system avoids this problem entirely — Lua has a stable, simple FFI. A binary plugin system would offer better performance but at the cost of a much more complex plugin interface and build process (plugins would need to be compiled separately and matched to the host’s ABI).